MXGP 2019 has introduced this feature that is a lot deeper than some might expect. Furthermore, the online population is already pretty low–I consistently connected to the same group of riders, and we were all unable to actually start a race. At this point, the only option was to quit the game from the PS4’s system menu, because there is no in-game option to back out once the track starts to load. I was able to connect to a random group of riders, but once the race loaded in to 100%, the game just sat there, unable to progress for some reason. I say supposedly because I never managed to actually race online. Outside of the Grand Prix and custom race options, there is supposedly online racing. Granted, this isn’t Gran Turismo or Project CARS, nor should we expect obsessive audio detailing from a smaller studio, so this is simply par for the course, and there’s nothing wrong with that. There’s some talk about rewriting MXGP history, but it’s such a barebones effort that you’re not missing much if your speakers are set too low to hear him. There are no commentators to be found, save for one random guy who occasionally speaks through the main campaign, the Gran Prix mode. There is a soundtrack, but it’s of the generic racing variety–few, if any, licensed tracks can be found here. Different bikes have slightly different sounds, but there’s not much more that can be said for this department. MXGP 2019 sounds the part of a dirt biking game, but the audio work is not a central focus. MXGP 2019 also supports HDR, though it doesn’t appear to be too optimized as colors don’t really pop out as in other games that support this.įor some riders, the sounds that bikes make as they slide and soar through all kinds of terrain are just as important as how they look. This reactive track is well done to the point that it feels natural, and since the game doesn’t draw much attention to this mechanic, you get the sense that this feature, which is no doubt hard to program, may go underappreciated. You’ll hardly notice it at first, but the storms in-game clear up slowly, and before you know it, parts of the track will be dry, while others that collected a decent portion of rain water will still have pools of rain water until several bikers have ridden over those spots. The rain effects are impressive, but what’s more impressive is when the water stops falling. What’s more, the dynamic weather system can turn the deepest grooves into water traps during particularly intense storms. Mud deforms in real-time as riders roll over it, with the best lines etched out within just a few laps, much like in real life. MXGP 2019 runs on the Unreal Engine, which can handle everything the game throws at it. #Mxgp3 split screen proBut has enough changed since MXGP Pro to warrant a purchase? Time to find out in our MXGP 2019 review. In contrast to the (relatively) clean racing of that game, MXGP 2019 brings the dirt with motocross-inspired racing in the mud. Yes, they come bearing another motorcycle racing game, this time only two months after the release of MotoGP 19. Developer Milestone is back, and you’ll never guess what they brought this time.
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